My first try rendering in Blender3D of all things. Everything is modelled in Blender (lowpoly) and textured in Substance Painter & Photoshop.
This project, was a blast to make, I had no idea that creating/designing an enviroment could be this fun. I drew a small picture before creating the assets & while building the scene, it was so cool that I could change things as I please (as I made a modular set of walls,bits & pieces).
Various items for first person shooter project for the player to use, set in an alternative universe world war 2 setting. Modelled in Blender3D & painted in Substance Painter.
map base:1 691 verts | shovel:184 verts | lighter:322 verts | flashlight: 656 verts
Only Iray render to prevent these models from being ripped before use.
Soviet anti air -mech for an alternative coldwar. lowpoly model with 3 animations. Model & animations done in Blender 3D, I didnt set up the legs most elegantly on this model so I had to play around a little while animating them. In youtube I have a video showing the main
creation pipeline from a sketch to animation, also I am starting to get used to Substance painters interface !
As a texturing exercise I made few low poly cans with normal maps in Blender & textured them in Substance painter with few different ways. Feel free to download them from Unity asset store, for free!!
Unity asset store page
While in Joutsenonopisto, I had a little freetime inbetween assignments as I was already familiar with blender, so I made this 9mm ak model for fun. I did texture it in class with maps made with Photoshop (normal map in blender from high poly)
but as of now, I am learning Substance Painter, so I repainted the model, here is a youtube link to show some animations running in Unity5 engine.
Small modelling & animation project I was assigned to do in introductory to game industry-academy (Joutsenonopisto). We were given 2 reference pictures to model a spaceship with a little leeway to make them our own creations. Main point was the animation, which was a blast to design. Trying to fit all manner of rotating machinenary inside the small fuselage was rewarding challenge.
As it is introductory education I didnt get to play with any fancy substances, so the model has only 3 texture maps. Albedo, normal and specular. Normal was made in blender to smoothen the low poly model, more detail is in the Specular map that is made from the Albedo map(AO in albedo) and these (Albedo & Specular) were made in Photoshop. Texture size is 2048px.
Modular uaz asset is my first proper try with texturing a 3d model for use in videogames. Modelling this set was rewarding as hell. At first I was not going to model the recoilless rifle/missile launcher "attachment" and just stop at 4 but damn, it really is a cool convertible setup, so I made it anyway.
Texture wise had to split the model to 3 material sets (main car,addons & recoilless rifle) for ease of removal also I left glossy scratches off but in hindsight it would have added more contrast to the matt paint.
Youtube trailer Unity asset store page