AdAttack - Android project

2D games are not my strong suite, so I decided to create a 2.5D sidescroller, with 2d renders of 3d objects animated in blender. Project includes at the moment, procedural 2d map creation & almost finished player controller. Only lacking item (weapons and other) usage code.

In the main hub, is a path selection, that runs once at startup to create all listed roads. I made it this way so I could create & implement more roads in the future with ease.

Unfortunately, this project has hit a feature creep also. I have already created a humorous story for the game, but animating this storyboard to cutscenes will take huge amount of time.

Panssari (working title) - longterm PC project

Started as a vehicle combat game but after fantasizing of a perfect game bringing a huge feature creep the project is an fps rpg as of now. Fps with rpg elements during the ww2 in the eastern front to be exact.

Coding my own version of an fps controller by continuing Unity's templete controller let me test different features freely, such as lean & head free look(relative to body). For a weaponsystem I created a list of weapons in 5 categories, all contained in a list with all necessary parameters(type, firerate, current accessories etc).

To upgrade weapons in the project, I created a weapon and a vehicle upgradestations where possible modifications could be bought. I separated vehicle upgradestation to 2 canvases. 1 for cars and 1 for mechs, yes, I love dieselpunk. all in all, I have modelled 16 infantry weapons, multiple mech parts, and few car guns.

Working on this title halted due to the massive amount of world models I need to create. I built multiple buildings for the game world, learning the best techniques to texture large buildings with interior in unity. So the time did not go to waste.