AdAttack - Android Game

2D games are not my favorites, so I decided to create a 2.5D sidescroller, with 2d renders of 3d objects animated in blender. After the basics & story (of you getting to kick butt of ads{,I hate ads so much}) was done project Went through many gameplay iterations & design alterations thanks to feedback the alpha got. Most work went to redisigning automatic map generator to incorporate more handmade elements and in the end I believe it paid off. Monetization wise as a free to play title ads were a clear option with optional in-game purchases, you never want to force a payment from your players, lets not ruin their fun time.
You can go grab the game through its homepage here.

Panssari (working title) - longterm PC project

Started as a vehicle combat game but after fantasizing of a perfect game bringing a huge feature creep, the project is an fps rpg as of now. Fps with rpg elements during the ww2 in the eastern front to be exact, with mechs, armored cars & prototype weapons, yes, I love dieselpunk. Coding work is also done by me, as everything is, examples for those can be found in my Youtube channel. Working on this title is slow due to the massive amount of world models I need to create. It can be considered a passion project that I will at some day finish but not any day soon. I built multiple buildings for the game world, learning the best techniques to texture large buildings with interior in unity but I have learned now that I can make them better, so I will be remodelling the buildings for the 3rd time at some point.
Check my Twitter to see how this project is going, see better renders of art assets from my ArtStation.